Jurassic Park Operation Genesis Iso
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Following in the tradition of SimCity and Theme Park, Jurassic Park: Operation Genesis involves designing a dinosaur theme park from the ground-up and then maintaining its economic viability by keeping things safe and stable. Of course, that may be easier said than done when the 'attractions' include velociraptors, tyrannosaurs, and other fearsome creatures.
In addition to creating the park, players are challenged to complete a series of 12 missions ranging from dinosaur control to enduring the ravages of nature. There have been many games released over the years based on the popular Jurassic Park franchise, dating back as far as the classical 8-bit era.
But as is the case with so many movie-to-game translations, these Jurassic Park titles were, for lack of a more brutal opinion, not so good. And then came the grand-pappy of them all, the one JP game that would irrevocably damper the enthusiasm of countless frog DNA fans, the PC game Trespasser. The now-infamous co-creator of the Xbox, Seamus Blackley, can be thanked for the game that was ludicrously hyped until the moment the first hand set finger to keyboard, at which point the game was exposed as the hey-I-can-see-down-my-female-character's-shirt simulator that it was. Hehe, Trespasser, yah, that game sucked. But you can only keep a good raptor down for so long before he instinctively lunges towards your jugular, or so the saying goes. Jurassic Park: Operation Genesis is the manifestation of a franchise phoenix reborn from the ashes, like fictitious dinosaurs borne from long-forgotten DNA lodged in an amber-sealed mosquito. Though not without its faults and blemishes, Operation Genesis serves up a healthy dose of dino-tainment in a fun strategy-oriented sim-osaurus package.
Jurassic Park Operation Genesis Xbox
Since I've already pissed away any semblance of journalistic integrity with my blatant self-indulgent and somewhat retarded word-combinations, I might as well keep the fire burning. I wouldn't go so far as to say Operation Genesis is jurass-ariffic, nor would I say that it is ass-tastic. Somewhere between the two lies an accurate assessment. Grup di power point 2007 mating call. But somewhere in between is a place that this franchise has rarely been. So that alone qualifies Operation Genesis a landmark event; 'finally, a non-sucking Jurassic Park game!' ('Doesn't suck' should be a bullet-point feature these days.) How did developer Blue Tongue achieve 'somewhere in between-ness', you ask? Basically they used the 'Jurassic Park concept' in a way that actually makes sense; a build your own theme park starring living attractions of the long-tailed Mesozoic reptilian variety.