Final Fantasy Tactics Sprite Editor
Note to people who are just finding this now: this is loldead. I had nowhere near the knowledge required to do something like this at the time. Maybe one day. NEW project site: - Yes, it's a wiki, but please don't spam it or anything. We now have a disassembly of the game (although it's not commented or anthing yet). Welcome and thanks for opening this thread.
So now you're probably wondering, 'What is this A2Doc thing?' You see, I am interested in hacking Final Fantasy Tactics A2, but the only editor available is a text editor that only works with the Japanese ROM. Furthermore, there is no documentation (not that I could find, anyway) of the game. But I'm not letting this get me down. A2Doc is a project to document the ROM and RAM of Final Fantasy Tactics A2, opening the door for an editor to be made, or even possibly making the editor ourselves. Here's my current plan: • Document RAM • Identify subroutines • Identify and interpret data Right now I don't have too much done (40 bytes of RAM mapped at the time of posting, but I just started this yesterday). Anyway, this game is quite large, with the ROM itself totaling 128 MB and the RAM coming up to 4 MB.
An editor for item, battles, classes and more for FFT! Works with both Playstation and PSP versions. Final Fantasy Tactics used actual 3D geometry for its levels (composed of a restricted set of 3D 'tiles') -- if that is the style of game you are after (for example if you expect to rotate the terrain), then you'll want to do the same and abandon this workflow that involves creating the initial map as one giant sprite.
Obviously, this is going to be a difficult and time-consuming project, but it would be even more so if I was the only one working on it. That's why I made this thread, to organize a team to work with me on the documentation.
If anyone is interested, I have set up an IRC channel on caffie,. Feel free to PM me, as well. I am willing to take all the help I can get, so don't be afraid to ask if you can help out. By the way, the current RAM map can be viewed at: Show your support for A2Doc! Use this userbar! The code for it.
To be honest, I may be in over my head. I've never done this type of thing before, so I'm learning as I go along.
Once we figure out a significant number of RAM addresses, we should be able to identify subroutines of the game from a disassembly, which is vital. Install spring tool suite ubuntu server. Then we can work on decoding data formats. Because I don't know how. I was saying if I could, I would. Though I would be willing to make a supporter userbar or something and post about it on my blog that nobody reads. EDIT: Sadly my userbar skills are lacking. No Fighter Selected.
Okay, I've got an update to make here (also a bump). First of all, I got a virus a few days ago that gave me BSoD on boot, so I had to format my hard drive and reinstall Windows. However, I WAS able to salvage my 'Stuff' folder, which contains all of my most important files (hacking stuff, etc.).
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Final Fantasy Tactics For Pc
Also, since reinstalling Windows, I've had problems with my internet connection. With Linksys tech support being of no help at all (telling me things I've already tried >_. Unfortunately, the Japanese text editor only works with the Japanese ROM, which is partly why I decided to document this myself. Using Action Replay codes and simialr things, I've been able to find quite a few more addresses, so expect a huge update to the RAM map soon. Congratulations for your 500'th post, K3fka -------------------- Currently playing: Mario Forever Remake v2.3, SUper MArio Bros. X 1.3.0.1, Sonic Unleashed (Xbox 360) No Fighter Selected Posts: 1701/4425 Since: 2009-02-21 10:56:04 AM Last seen: 5 years, 9 months and 16 days ago • • Posted on 2010-03-16 05:45:48 PM.